Discussion Board Redesign


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Problem Definition

Introduction of Problem

For facilitating discussions across a variety of courses, instructors may opt to use a discussion-board system to allow all students in the course to voice their thoughts. While UGA leverages the D2L (eLC) system for course management, the built-in discussion board is often left unused in favor of a third-party solution known as Piazza. The built-in discussion board on eLC lacks several important affordances

  • No master search function for all posts regarding a topic
  • Decreased opportunity for open-discussion questions and topics due to the design requiring instructors to setup specific topics before threads can be made
  • Complicated design requires the use of more inputs to achieve a desired goal
  • Lack of helpful signifiers on key features of the discussion board (ie. Instructor endorsed this, or upvoting a thread, or marking a response as “helpful”)

Using a third party discussion board can cause problems for both instructors and students. Users may feel inconvenienced by needing to fill out and sign up for another service to accomplish a task, rather than being able to use systems with comparable features built-in. With a rising number of website breach incidents, users are becoming increasingly hesitant on sharing personal information, even at a basic level (ie. Email, First and Last Name). Once the new account is created, users encounter more issues with workflow and maintenance. Workflow transitions from one interface to another may constitute to a decrease in productivity (ie. changing websites to log into another service). Additionally, utilizing a third-party solution may create additional work for instructors such as managing another service, ensuring roster is complete on secondary platform, managing roles for TAs, and related tasks.

Discussion boards facilitate an interactive in-class experience. Using a digital system allows each students to voice their thoughts, rather than a select number physically responding in class, potentially leaving out some students from sharing their thoughts. It allows for collaboration among peers, with the ability for the entire class to see posts from multiple perspectives. Using a system such as this allows students to retroactively look back at their responses to further deepen their understanding on course materials. Particularly for larger section classes, using a discussion board allows for a large pool of students to be able to assist other students, leaving instructors the ability to endorse an answer, and potentially lessen their workload.

Potential Users

The user population that will be affected by our problem of study includes students and professors. These users will perform tasks such as creating and replying to posts, upvoting posts as helpful, organizing posts by topic, and replying to discussion posts. Leveraging a Piazza-like interface within ELC will benefit users by allowing them to use one platform instead of having to rely on a third party system. Being integrated into the main course management system affords users to easily click into the discussion board, rather than need to log into a separate service. The more users that leverage these features, the more discussion that can be fostered as a result. This can lead to more impactful face to face interactions, all leading to impactful learning for students to benefit from.


Analysis of Existing Solutions

We analyzed three discussion boards that have attempted something similar to eLC. Slack, Piazza, and Google Docs all incorporate features that we believe are essential to facilitate meaningful discussion. Below are the pros and cons of each platform, including eLC's discussion board.


Slack

Pros

  • Channels and threads
  • Phone and desktop app
  • Pin important messages
  • Search bar to quickly find posts
  • Free to use
  • Direct message specific users

Cons

  • Not designed for classroom use, designed for workplace communication.
  • Organized for chats more than discussion posts

eLC Discussion Board

Pros

  • Integrated into ELC (D2L) which is widely used by Universities
  • You can subscribe to certain users and get notifications when they post

Cons

  • No live edits
  • Difficult to collaborate with a team, designed more for individual postings
  • No search bar to find posts


Piazza

Pros

  • Free to use
  • Organized by date
  • Search bar to quickly find posts
  • You can direct message specific users
  • Features a LaTeX editor, highlighted syntax, and code blocking, relevant for STEM classes
  • Can enable anonymous or private questions

Cons

  • No live edits
  • Difficult to collaborate with a team, designed more for individual postings
  • Older design interface


Google Docs

Pros

  • Live editing
  • Easily create, collaborate, and share with team on a document
  • Track changes
  • Phone and desktop app
  • Chat function

Cons

  • Not a discussion forum
  • No inherent organization

Potential Guidelines and Principles

After reviewing existing solutions, Slack has the most comprehensive list of guidelines and principles. Slack lists three main aspects to digital product design: User-centered problem solving, User interface and experience design, and Collaboration and communication. In the next steps for this project, our group will adhere to the following guidelines and principles.

1. User-Centered Problem Solving

  • Empathy: Understanding how the user will be impacted before, during, and after using our product
  • Goals, Anti-goals, and Audience: Consider different types of users and their potential objectives
  • Problem Framing: Focus on why a user would have a problem in order to find the root cause of the issue
  • Idea Generation: Produce diverse list of various approaches to the problem
  • User testing, feedback, and validation: Create interactive prototype and collect user feedback

2. User Interface and Experience Design

  • User experience (UX) design and user flows using wireframes
  • Branding, visual, and user interface design following Gestalt Principles
  • Motion and interaction design considering physical details and micro-interactions
  • Accessibility: consider users with varying degrees and types of impairments

3. Collaboration and Communication

  • Documentation: record design decisions at every level of product development
  • Feedback and alignment: consider feedback while maintaining what is important for the product


Proposed Solution

As a general plan, develop an online discussion platform to support in-class learning that can be integrated into the Universities existing learning platform. This platform will blend helpful affordances from similar products such as Piazza, Slack, and Google Docs. In order to create one cohesive discussion platform, we will implement the following affordances:

  • Create discussion posts individually or as a group
  • Respond to discussion posts individually or as a group
  • Live editing with support for mathematical symbols, expressions, characters, code, images, and links
  • Upvoting or endorsing posts as helpful
  • Users can save drafts of posts and return to them at a later time
  • Instructor can organize discussion posts by variety of methods (date, chapter, topic, groups)
  • Post search function to find keywords
  • Users can filter posts by topic, group, or status
  • Users will be able to mention other people by using the “@” to tag them
  • Private chat function for live group discussion


Measuring Success

Our group will use the following key performance indicators (KPIs):

  • Number of Users
  • Retention Rate
  • Daily Active Users (DAU) / Monthly Active Users (MAU)
  • Ratings/Reviews/Feedback


Summary Video


Sources

Anthony. (2014, May 7). 8 Reasons Users Don't Fill Out Sign Up Forms. UX Movement. Retrieved October 5, 2021, from https://uxmovement.com/forms/8-reasons-users-arent-filling-out-your-sign-up-form/

Discussions: Engaging students: ELC Help. Discussions Engaging Students eLC Help. (n.d.). Retrieved October 5, 2021, from https://help.elc.uga.edu/engaging_students/discussions/

Kemp, N., & Grieve, R. (2014, November 12). Face-to-face or face-to-screen? undergraduates' opinions and test performance in classroom vs. online learning. Frontiers in psychology. Retrieved October 5, 2021, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4228829/

Tufts. (n.d.). Trunk User Guide: What is the Piazza tool? Retrieved October 5, 2021, from https://trunkuserguide.screenstepslive.com/s/5891/m/18197/l/194503-what-is-the-piazza-tool

Turman, K. (2021, February 17). Pillars of Digital Product Design. Slack Design. Retrieved October 3, 2021, from https://slack.design/articles/pillars-of-digital-product-design/

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